With the success of my app Brainbean for iPads, I wanted to create a lightweight creative game for phones.
The concept for Wordid came over a number of months were I doodled ideas and tinkered with code.
In the end I landed on a simple concept for a quick-thinking game: try to spell four-letter words before the clock runs out, collecting custom illustrated stickers as you go.
I wanted to try and build a very straight-forward game while keeping it captivating for audiences of all ages.
The bouncing animation of the sticker reward for each word you get, the splash of confetti that sprinkles down from the top of the screen at the end of a match, and the way the app reacts to you when you perform better than previously are all examples of detail I wanted to create for the interaction design of the game.
Today there are more than 11,500 people on the Wordid leaderboard. The #1 speller has a whopping score of 322 (while my own high score sits at a challenging 120). Think you can beat it? Grab Wordid from the App Store to play.
Each sticker was illustrated by me, with the one exception being a red lobster wonderfully drawn by my wife.